πŸ‘πŸΌ

  • Kicked off the next phase of my Subculture work, which means transitioning from teaching week-long HCD workshops to coaching two project teams through a 6 week prototyping sprint. Week 1 went as well as I could have imagined, though there was a lot of designing the plan on the fly. It's always satisfying to see just how much I've learned from teaching Entrepreneurial Design, but these engagements are repeatedly showing me just how much energy I get from facilitation and teaching work πŸ€”
  • My sketching and visual communication skills have been noticeably improving lately with all the practice I've been getting. Mastery feels like increasing calm and comfort.
  • Today, I walked through a beautifully wintry Prospect Park, full of sledding babies and snow-lined trees.

πŸ‘ŽπŸΌ

  • When thinking about what I want to do with my April break as well as June and beyond, I still (or again?) feel a sense of paralyzing confusion.
  • Majorly falling back into snoozeland this week after a month of being so good!! Must rearchitect a new pattern, somehow.

πŸ“ΊπŸ‘ΎπŸŽ΅

  • Ape Out finally came out this week!! Matt has been working on the incredible sound design for it for the last 2 years, and much of the last few months of development and playtesting happened in my living room (sometimes with me as the playtester). Critics are calling it "the Saul Bass-inspired power fantasy I didn’t know I wanted" (Polygon), "one of those games where you shout 'FUCK, ARGH, NO' all the time, but you actually mean 'OK yeah, one more time'" (Kotaku), "about momentum, [and also] this weird, ragged kind of precision, much like jazz itself" (Eurogamer), and "if nothing else, a game where you, a gorilla, can punch a man so hard that he crumbles into his constituent parts, and then pick up his arse and hoof it at one of his mates" (Rock Paper Shotgun). I'm, obviously, tremendously proud.